At this stage we showed the essence of the game - core gameplay. A part of the game where players will spend a lot of their time.
In the Araxland demo you play against a bot. The game distributing abilities (cards) in a pseudo-random way every match.
The game implements:
+ Combat location;
+ Combat logic, direct damage, health, DoT, HoT and AoE mechanics;
+ 16 skills (8 on each side)
+ Win-loss logic;
+ 8 composite animated creatures of different species. Creatures react to what's happening on the battle arena by playing different kinds of animations.
+ Basic UI and its animation effects
+ Game Editor: creatures' positioning on the field, their sizes and characteristics;
+ Abilities Editor: effects, stats, damage type, ctr. You can change the settings in real time and see the effect on the field.
+ Non-final graphics.
Also, we made Gameplay video:
https://www.youtube.com/watch?v=3QBb20ZQdjk